This article is intended to initiate specific research data and practical operability right or wrong, I hope the major associations administrator, in the Replies to give me some actual case or problem analysis of data, help me to improve and perfect the next the idea. Existing DKP management system (First, participants were sure you will get a raid dkp points, raid gain dkp points latecomers will be halved. Aid copy of the boss,Tanks, and successfully to make out will receive the appropriate dkp. Correspond to the various boss Association of discretion by the number of points in the limited to those who raid from start to finish to participate.) advantage of this model, the contribution of the participants for effective evaluation, making the DKP as an effective evaluation tool within the union contribution to the distribution. Overall, there is no basic problem, but often encounter some special cases loss of DKP the best results. Special circumstances such as this soared points, often a lot of people at this time or a certain order, like a piece of equipment especially want to contribute all of their points out, for the expense of other components to enhance the opportunity for the whole team progress naturally have an impact, in the process, often accompanied by a number of inter-professional DKP suppress behavior. These problems seem to have the current DKP system can not be resolved. If you rely solely on the head of the equipment limitations and self-control character, then seems to have violated the contribution of the Society DKP priority performance characteristics. So how do we improve this mechanism? The drawbacks of the old distribution Figure 1: Association of left part is a gain or RAID DKP after the release process. Right part shows the current consumption of the DKP, we can see the whole cycle. We can find the actual DKP guild issue is the efficient use of the ground. Because in the loop to use DKP issued only after a cycle is completed. Then it means that, each time adding a lot of DKP was sufficient to maintain future consumption. The major drawbacks of doing so: as individuals in terms of: can not promote consumption, RAID, and finally the contributions of the Society accumulated up DKP will be lost in the consumer. As a whole: DKP represents the total membership of the Association’s overall contribution, DKP represents the disappearance of the direct consumption of the total contribution to the disappearance of the Society. So for the Association’s development is detrimental. Phenomenon is the most direct two cases I mentioned above. In the current DKP system can not eliminate the phenomenon. Figure 2: No cycle DKP system Figure 2: Association of in this system is the only means of control do not listen to DKP’s activities additional DKP, zero otherwise people would not get the DKP, and because this is just a simulation of human consumption If more than consumption, then the Association accumulated outside the DKP often in addition to RAID (or even not enough) can not be used in other areas. This greatly reduced the contribution of DKP as the unions, the role of credit equivalent to the exchange material. Also reluctant to spend,buying wow gold, why do you say, compare the following figure, we know that the ability to greatly reduce the accumulation of DKP, in order to get a piece of equipment, if not activities would not be difficult to catch up with the award We can assume that simulation is, the Society is the central bank, issuing currency is the Association of DKP, consumer products in the council. Figure 3: new model simulation of the DKP record in this new system, the combination of a point is the same as the G group, DKP after spending some guild members to team not in the consumer after the disappearance. But gradually increased, then it means that, as long as we control the DKP DKP Association awards total then it is easy to control. (Before reading an article with the MBA Management Association, I award them DKP to control the price of the formulation do not agree, mainly after award of the DKP or lost in the post-consumer,runescape map, and the number does not affect the price, and there is no long-term effective effect.) is the result of price controls what? Assumption in the above table, we assume that every action of the people are sub-round score of Pa, as if the points are selected on a random one. It can be seen from the table, if the consumption of more later, you get an item for consumption of DKP will be increasing. Because not everyone is bound to participate in all the DKP allocation process, in which the people behind the consumption by others and add the resulting DKP DKP will rapidly increase. To encourage consumption because of their own DKP also benefit from their consumption of natural clear than the psychological impact of consumer desire to be higher. So do not consume the temporary points of consumption, And if someone across the professional consumer, then all his DKP will allow his rival to get benefit,wow accounts, then the offset will be due in part to bring about inter-professional consumer discontent. Since the end of the accumulation of DKP, DKP can use the range for the Association to bring a corresponding increase. For example: You can use DKP in the guild house to buy cards, you can exchange for consumer goods and equipment, and so on. This Association has established a complete set of internal credit monetary system. Three districts, promise service, Xi Liya
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